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GamesCombat prototypePlayable Godot web buildVerified 2026-07-13

The Arena: Blood and Bones

A mortal gladiator combat system where spacing, stamina, wounds, and commitment matter.

A top-down action roguelite RPG prototype built to prove deliberate combat before the larger city, career, and legacy systems are added.

The Arena Blood and Bones gladiator combat prototype.
The current multi-combat Godot proof.

Melee prototypes often feel weightless because attacks, defense, enemy intent, and group pressure are treated as animation instead of systems.

  • Deterministic-minded 1v1 through 6v6 combat.
  • Directional attacks, guard, dodge, stamina, poise, wounds, and ranged pressure.
  • Godot browser build with a retained Phaser fallback.
  • Accepted Godot Phase 1 foundation.
  • Playable multi-enemy Phase 2 review build.
  • Automated authority, group-combat, and replay checks.

This is a prototype combat slice, not a finished vertical slice or released game.

Games, with receipts.