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GamesRTS technical prototypePlayable static Canvas 2D buildVerified 2026-07-14

Green Ford

A self-contained medieval RTS proof built around readable squad control and escalating encounters.

A single-file browser RTS with selectable units, staged missions, combat pressure, visible effects, audio controls, and a no-dependency deployment model.

Green Ford RTS mission interface.
The current mission view exposes units, raiders, controls, and readable battle space.

Strategy prototypes need command clarity and combat feedback before they can earn campaign scope or systems complexity.

  • Canvas 2D squads, enemies, projectiles, effects, damage numbers, and tactical unit abilities.
  • Stage-based progression with missions, selection, attack/move controls, and audio/settings controls.
  • Single-file static artifact with locally served music assets.
  • Documented V2 acceptance pass.
  • Current title, mission, and live-combat browser captures.
  • Static deployment without external package or service dependencies.

An original prototype with no accounts, monetization, networking, or live-services claim. Publicly shown as a technical RTS proof, not a finished commercial game.

Games, with receipts.