What was built
- Recruitment, roster, assignment, upgrades, and report loops.
- Eight-week campaign with rival pressure and crisis events.
- Responsive desktop and mobile presentation.
Run a fantasy guild through eight weeks of quests, pressure, upgrades, and rivals.
A compact management game with onboarding, roster decisions, quest assignment, room upgrades, crisis events, and a campaign ending.

What was built
Visible receipts


Public boundary
An original static game build with no accounts, payments, or live services.
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